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Shogun 2 Realm Divide Mod

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How are yous duders finding the Realm Divide mechanic? It'south essentially the Mongol/Timurid (or Roman Civil War) late game face up rape in Shogun two. Gaining "legendary" clan condition and/or launching a bid for the shogunate by sieging Kyoto is more than or less diplomatic suicide: y'all get a diplomacy penalization which eventually snowballs into a huge irreversible negative score. It makes retaining your allies incommunicable, and the AI stops fighting to begin a concerted try to only crush you.

 I understand why it was implemented because without it you'd but ride on the momentum and blast anybody's faces in, peculiarly since some castles are so close to each other that capturing 2 within a single stack's plow is pretty common.

 But Oda Nobunaga certainly didn't pave the way to a united Nihon lone; he had to exercise shrewd diplomacy and political maneuvering.  Suffice information technology to say that this mechanic proves vexing for those who've traditionally played Total War games this fashion.

THIS Modern HERE tweaks the Realm Divide mechanic equally follows:

 Realm Dissever Mod v1.0

This mod changes the realm split event significantly. Instead of a low initial diplomacy hit which adds up every plough past -5 points until you get a -200 punishment, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -iv points. That way allies and factions you have skilful relations with may stay on your side and diplomacy doesn't become impossible afterward the realm divide event.

The mod too contains some minor diplomatic adjustments: financial gifts and giving away you children every bit hostages both take longer lasting diplomatic effects (reduction of the furnishings each turn is now -4 instead of -five).

I'thousand playing a fresh game with this mod and my Date homeboys are sticking with me 40 turns after the Realm Carve up kicked in, and nosotros're upwards against the Hattori, Chikosabe, and the balance of the West. The game's graduated from a piecemeal grab for power to a very compelling East vs W ceremonious war.
I recommend you guys give it a effort! Seems solid and all you gotta practice is unzip one file to the app folder! :)
      Oda Nobunaga's stache approves
      Oda Nobunaga's stache approves

Avatar image for mirado

@zameer:  When I hit Realm Carve up, I was already at war with the three other major clans and only allied with the Chosokabe , but my relationship was so practiced with them that they stuck with me (Shimazu) every bit I swept westward and messed upward the Asai (They had sixteen provinces, only they were down to 2 by the fourth dimension I won, haha!). It was skillful matter too, every bit the Oda and Takeda clans had wiped everyone else out, and proceeded to focus their rage at the poor Chosokabe, who were down to one province past the time I won. Poor bastards, at to the lowest degree they kept the seas clear.

 Nonetheless, I think the mechanic can apply some tweaking just I'm not sure I similar the solution presented. Information technology turns the Realm Divide into a minor inconvenience rather and so a game changing upshot, as by that signal in time I was able to field 2 full stack armies that sort of pincered up southern Hanshu all the manner to Kyoto. I sort of needed anybody to gang upwardly on me, although I agree that it could be washed a bit more subtle.

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@mirado: It didn't prove to exist a HUGE hindrance to me when I won the Grand Campaign with the Oda, and then yep I definitely agree with ya. I was waging war on two fronts rather successfully, my Hatakeyama vassals served me really well on the Eastern front. But the relationship kept deteriorating and they somewhen turned on me. No corporeality of money or goodwill could save information technology, and that was actually frustrating.

 I don't think it necessarily makes the game too easy; the "indifferent" and "unfriendly" factions wasted no time in declaring state of war on me once hell broke loose. I'll tell yous guys if in that location's always a scenario where you lot can hook back and make some allies after recovering from the diplomacy penalty though.

 Someone in the TWC forums suggested a organisation whereby the penalization is applicable to everyone who'due south non a tight ally, which seems logical.  Another possible route would be the diplomacy penalty beingness removed from your allies later on yous install yourself as Shogun, which strikes me every bit the best solution. Your allies would naturally be unsure of your abilities and abstain from taking sides in the Realm Divide until you lot've proved your ability to take your enemies on.

 Sadly the modders tin can't observe a way to fine-tune it this way (nonetheless), so I thought I'd post this up every bit a stop-gap solution for those interested!

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@zameer:  Perhaps a award based solution? If you are in an alliance, peradventure your accolade plus your allies has to attain a sure threshold or information technology'southward broken off? That could give yous a overnice run a risk/advantage decision: exercise I endeavor to make friends with the massive clan who might stab me in the dorsum when i'm ready to take over, or practise I get with a smaller, loyal clan who volition stick with me but not contribute as much militarily? And if you have depression honor, perhaps those clans might see through to your ability catch and unite against you?

 Not sure if that is possible, and I concord that this modern is meliorate then nothing, but something like the in a higher place would exist prissy.

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I oasis't played on anything higher up difficult, but I tin can tell yous from experience that if you play the game strategically on normal or hard, the game doesn't actually fifty-fifty get interesting until the realm dissever.  If you're willing to spend to practice information technology , y'all can diplomatically avert a multifront war.    But in one case the Shogun steps in does that become incommunicable.  Though I'll admit I had a few rough years simply before the split up when my geographically largest marry unexpectedly betrayed me in my everyman match.

 The problem with the modernistic's solution is that it's really easy to exist on very friendly terms with most of Japan just through sustained merchandise, even without alliances.  It seems similar they wouldn't assail you until way too tardily.

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My inclination is ever to push in i direction or another, and so by the time realm separate pops up I've merely got enemies coming in from a single side of the map.

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@ryanwho:

 This is how I was contemplating starting my adjacent entrada. My last game was the showtime fourth dimension I had been approached with the "Realm Split up" issue (even though I've attained the Shogunate twice earlier), and I felt like the Roman state beating dorsum immense hordes of barbarians.

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@ryanwho said:
" My inclination is ever to button in 1 direction or another, so by the time realm split pops up I've only got enemies coming in from a single side of the map. "
Same, my first campaign was just a rush to take the shogunate, but when I did and realized anybody now hated me, I had like a dozen dissimilar cities besieged at one time.

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Its kind of a strategic bummer to have something like that chime in like clockwork. I do support whatever kind of variation on that aspect. I really honestly wouldn't mind from a gameplay perspective if they built campaigns around imagined maps (the modders I mean, or the devs, really.) I experience like strat devs in general put as well much stock in how much people intendance about historical accuracy and not enough stock in what they tin can do with their gameplay. Civ 5 is another example, where y'all take similar vi unique civs you could brand with the history of a place like Rome, Mainland china, England, etc, but instead you're forced to discover some weird obscure shit from Polynesia. I can't recollect of a strat game where it wouldn't get better mechanically as soon every bit the devs stopped giving a damn about representing history.

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@ryanwho: I think that this game is a bad example, only I've noticed on the Total War forums that a lot of europeans really get off on the run a risk to play every bit their own country, and I can say I've felt the same thing to a bottom extent playing American in Civ.  The thing is, Civ is already bathetic beyond believability, whereas Total War plays it a niggling straighter.  It might be mechanically the same, just I think that taking over "the world" volition e'er trump taking over "a world".

 My complaint in these games is that from the perspective of an American who doesn't have a horse in the race, information technology'due south hard to feel like I'k doing anyone any good by conquering the world.  Those 2,000 French soldiers I just killed - what did they die for except my bloodlust?  I'd have more than fun in an imaginary setting where we could tell practiced from evil.  Some Civ mods have attempted this with success but the mainstream 4x games seem to either exist historical or shit.

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They can continue the historical chemical element, I relish it enough myself, I just don't retrieve they demand to limit themselves to real earth history. Cus you get a game like this, that is fun, yes, merely I played the map. I played Japan. I kinda wanna play a different map, you lot know? Land specifically designed with the game's mechanics in mind. Its not really aimed specifically at this game, this game merely happened to remind me of a general beef I have with these sort of games sometimes.

Avatar image for tennmuerti

It would be kind of too easy with that modernistic.
Realm Divide at least provides a challange as soon every bit you beginning gaining momentum, keeping the game interesting.
And if your allies are on skilful enough terms with you, they will stick past your side even with RD.

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@ryanwho: I can come across what you're alluding to. ETW was a good example of defying history (you could conquer North America as Republic of india for instance), but they didn't actually push the envelope. Personally, I would like to see the kind of commitment to historical representation that Europa Barbororum accomplished, only perchance with better mechanics. It would be squeamish if they could include some kind of map creation tool, but I don't think that the Total War serial would arrange the kind of broader general strategy of the Civilization way games.

As I said in another thread: ideally nosotros would all exist playing a game with the size and composure of Civilization with the in-depth battle mechanics of Total State of war, and the diplomatic complexity of Europa Universalis III. I suppose we will just take to wait until something of this diverse complexity becomes a profitable venture for the game developers.

Source: https://www.giantbomb.com/total-war-shogun-2/3030-31531/forums/the-dreaded-realm-divide-mechanic-and-a-cool-mod-t-488787/

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