Shogun 2 Realm Divide Mod
How are yous duders finding the Realm Divide mechanic? It'south essentially the Mongol/Timurid (or Roman Civil War) late game face up rape in Shogun two. Gaining "legendary" clan condition and/or launching a bid for the shogunate by sieging Kyoto is more than or less diplomatic suicide: y'all get a diplomacy penalization which eventually snowballs into a huge irreversible negative score. It makes retaining your allies incommunicable, and the AI stops fighting to begin a concerted try to only crush you.
I understand why it was implemented because without it you'd but ride on the momentum and blast anybody's faces in, peculiarly since some castles are so close to each other that capturing 2 within a single stack's plow is pretty common.
But Oda Nobunaga certainly didn't pave the way to a united Nihon lone; he had to exercise shrewd diplomacy and political maneuvering. Suffice information technology to say that this mechanic proves vexing for those who've traditionally played Total War games this fashion.
THIS Modern HERE tweaks the Realm Divide mechanic equally follows:
I'thousand playing a fresh game with this mod and my Date homeboys are sticking with me 40 turns after the Realm Carve up kicked in, and nosotros're upwards against the Hattori, Chikosabe, and the balance of the West. The game's graduated from a piecemeal grab for power to a very compelling East vs W ceremonious war.Realm Dissever Mod v1.0
This mod changes the realm split event significantly. Instead of a low initial diplomacy hit which adds up every plough past -5 points until you get a -200 punishment, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -iv points. That way allies and factions you have skilful relations with may stay on your side and diplomacy doesn't become impossible afterward the realm divide event.
The mod too contains some minor diplomatic adjustments: financial gifts and giving away you children every bit hostages both take longer lasting diplomatic effects (reduction of the furnishings each turn is now -4 instead of -five).
I recommend you guys give it a effort! Seems solid and all you gotta practice is unzip one file to the app folder! :)
Nonetheless, I think the mechanic can apply some tweaking just I'm not sure I similar the solution presented. Information technology turns the Realm Divide into a minor inconvenience rather and so a game changing upshot, as by that signal in time I was able to field 2 full stack armies that sort of pincered up southern Hanshu all the manner to Kyoto. I sort of needed anybody to gang upwardly on me, although I agree that it could be washed a bit more subtle.
I don't think it necessarily makes the game too easy; the "indifferent" and "unfriendly" factions wasted no time in declaring state of war on me once hell broke loose. I'll tell yous guys if in that location's always a scenario where you lot can hook back and make some allies after recovering from the diplomacy penalty though.
Someone in the TWC forums suggested a organisation whereby the penalization is applicable to everyone who'due south non a tight ally, which seems logical. Another possible route would be the diplomacy penalty beingness removed from your allies later on yous install yourself as Shogun, which strikes me every bit the best solution. Your allies would naturally be unsure of your abilities and abstain from taking sides in the Realm Divide until you lot've proved your ability to take your enemies on.
Sadly the modders tin can't observe a way to fine-tune it this way (nonetheless), so I thought I'd post this up every bit a stop-gap solution for those interested!
Not sure if that is possible, and I concord that this modern is meliorate then nothing, but something like the in a higher place would exist prissy.
I oasis't played on anything higher up difficult, but I tin can tell yous from experience that if you play the game strategically on normal or hard, the game doesn't actually fifty-fifty get interesting until the realm dissever. If you're willing to spend to practice information technology , y'all can diplomatically avert a multifront war. But in one case the Shogun steps in does that become incommunicable. Though I'll admit I had a few rough years simply before the split up when my geographically largest marry unexpectedly betrayed me in my everyman match.
The problem with the modernistic's solution is that it's really easy to exist on very friendly terms with most of Japan just through sustained merchandise, even without alliances. It seems similar they wouldn't assail you until way too tardily.
My inclination is ever to push in i direction or another, and so by the time realm separate pops up I've merely got enemies coming in from a single side of the map.
This is how I was contemplating starting my adjacent entrada. My last game was the showtime fourth dimension I had been approached with the "Realm Split up" issue (even though I've attained the Shogunate twice earlier), and I felt like the Roman state beating dorsum immense hordes of barbarians.
" My inclination is ever to button in 1 direction or another, so by the time realm split pops up I've only got enemies coming in from a single side of the map. "Same, my first campaign was just a rush to take the shogunate, but when I did and realized anybody now hated me, I had like a dozen dissimilar cities besieged at one time.
Its kind of a strategic bummer to have something like that chime in like clockwork. I do support whatever kind of variation on that aspect. I really honestly wouldn't mind from a gameplay perspective if they built campaigns around imagined maps (the modders I mean, or the devs, really.) I experience like strat devs in general put as well much stock in how much people intendance about historical accuracy and not enough stock in what they tin can do with their gameplay. Civ 5 is another example, where y'all take similar vi unique civs you could brand with the history of a place like Rome, Mainland china, England, etc, but instead you're forced to discover some weird obscure shit from Polynesia. I can't recollect of a strat game where it wouldn't get better mechanically as soon every bit the devs stopped giving a damn about representing history.
My complaint in these games is that from the perspective of an American who doesn't have a horse in the race, information technology'due south hard to feel like I'k doing anyone any good by conquering the world. Those 2,000 French soldiers I just killed - what did they die for except my bloodlust? I'd have more than fun in an imaginary setting where we could tell practiced from evil. Some Civ mods have attempted this with success but the mainstream 4x games seem to either exist historical or shit.
They can continue the historical chemical element, I relish it enough myself, I just don't retrieve they demand to limit themselves to real earth history. Cus you get a game like this, that is fun, yes, merely I played the map. I played Japan. I kinda wanna play a different map, you lot know? Land specifically designed with the game's mechanics in mind. Its not really aimed specifically at this game, this game merely happened to remind me of a general beef I have with these sort of games sometimes.
It would be kind of too easy with that modernistic.
Realm Divide at least provides a challange as soon every bit you beginning gaining momentum, keeping the game interesting.
And if your allies are on skilful enough terms with you, they will stick past your side even with RD.
As I said in another thread: ideally nosotros would all exist playing a game with the size and composure of Civilization with the in-depth battle mechanics of Total State of war, and the diplomatic complexity of Europa Universalis III. I suppose we will just take to wait until something of this diverse complexity becomes a profitable venture for the game developers.
Source: https://www.giantbomb.com/total-war-shogun-2/3030-31531/forums/the-dreaded-realm-divide-mechanic-and-a-cool-mod-t-488787/
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